– Ammo loadouts will be introduced (shell capacity for ships); 以后会有弹药分配的(也就是每艘船的载弹量) – Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your Battleship allies; (仅限巡洋舰)可以让副炮对鱼雷进行射击来打炸他们,救战舰于水火之中 – Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by completing missions; 信号旗(开发团队在社群的帖子中已经说了)会增加船的某种特定属性,而信号旗本身是需要通过完成任务才能拿到的 – Paintjobs (like wot camo) but they wont provide any bonus (currently); 会有涂装(和WOT的迷彩一样)但是不会提供任何加成(现阶段不会) – Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game); 开发团队的确有在听取社群中的各种意见,他们也记下了新的美国战舰的射程问题,并且表示现在依然还是CBT,根据结果不同可能会导致各种改动(说白了就是玩家们不要对一个还在CBT阶段的游戏抱怨太多) – Dreadnoughts wont be introduced as a class, they will be part of any battleship branch they belong to; 无畏级不会作为一个特别的船型加入游戏,只要战舰科技树里能塞下它们就会出现 – British, French, German, Italian and Soviet trees are planned, more will come; 英国,法国,德国,意大利和苏联线都在计划当中,后面还会有更多 -German “pocket battleships” will come for certain, Bismark included; 德国的“口袋战列舰”(德意志级装甲舰)一定会出,包括俾斯麦 -Consumables will be introduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones); 会有消耗品的,其中包括一个更好的灭火系统(要么是那种一次性灭火器,或者是能够更快的灭火的东西,除了装备的那种(损管)) – Submarines in WoWs? Too early to tell, they have been considered but currently aren’t planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn’t work well, and to kill a submarine would require depth charges, sonar, and much more, so — not at the moment.); WOWS会不会有潜艇?现在要说还太早,曾经想过要出,但是由于它们的存在所带来的技术上的问题,现在暂时没计划要做(战舰在潜艇面前就手无缚鸡之力,除了在开火之前完全隐蔽之外,潜艇还能各种一发沉船这个也不好平衡,而且想要干掉潜艇需要爆雷,水听等等东西—所以现在不出) – A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics); 要记住无畏级战列舰是在潜艇时代之前就造出来的了,尽管很慢但是防护很好(你说厌战号太慢了?下个补丁应该会大幅度提高生存能力,主要原因是因为炮弹/鱼雷机制的改动) – The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak, it will be corrected; 下个补丁包括对于AP和HE弹的平衡,开发团队说这么一改很多生存能力的问题都可以得到解决(尤其是战舰的),如果有什么地方没弄好,或者是某艘船过于OP或者太弱了,他们会再进行调整 – Based on this case, several ships have been tagged as “problematic”(about 6) if the shell rework doesn’t address the issue, they will be rebalanced; 基于这一点,部分船已经被打上了“有问题”(大约6只)的标签,如果炮弹的重平衡都不能解决这些问题的话,那他们就会被重新平衡 -The introduction of ammo loadout would bring the Sims’s destroyer (and others) “OPness” to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile destroyer, a single shell salve could sunk her, that would be addressed as patches roll in; 载弹限制的加入应该会把辛姆斯级DD(和其他DD)的“OP程度”拉到一个更加合理的水平上(每4秒就是一轮齐射,只要弹幕不停就是满世界着火),然而辛姆斯级又很脆,一发炮弹都有可能打沉她,这个问题也会在0.3.1上线的时候解决 – There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server “thinks” the torpedo fired on its own sender, will be corrected); 还有一个大家都知道的小Bug,就是如果鱼雷在离目标过近的位置发射的话(几乎是肉搏距离(大概45米左右))鱼雷是打不出伤害的,这个是因为服务器“认为”鱼雷被打在了发射者本人身上,这个问题会被修复 -When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you’d only get damage if you are stupidly close to it); 当一艘船爆炸的时候(弹药架殉爆)会有一个很小的冲击波,对附近的船造成伤害(我要强调一下这个小字,因为这又不是核弹爆炸,所以只有离的太近的情况下才会受伤) -Different ship explosions and destructions will be introduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical “titanic-esque” sinking where half the ship would lift into the air and sunk, even completely turning over. 以后会加入根据船只被毁原因和类型不同而导致的不同的爆炸和毁坏效果(弹药架爆炸会直接掀飞炮塔,整个船都在乱晃(谁还记得亚利桑那号的?陆奥:算我一个)还会有许多碎片)。还会有新的船只断成两截,进水,还有“泰坦尼克式沉船”的动画,也就是半艘船露在水面上然后沉下去,还有可能会整个翻过来 – Kongo is a Hiei, will be graphically corrected (not anytime soon); 金刚是比叡的这个问题会在画面层面上进行修复(近期不搞) -Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai Collection, Arpeggio of Blue Steel & others); 开发团队知道战舰世界有很多的动漫圈的玩家群体(舰娘,苍蓝钢铁的琶音等等) -Mod support will come, the aim mod that’s currently in use will not be allowed; 以后会有Mod支持的,现在大家在用的那个瞄准Mod是不让用的 -XVM in WoWS is coming (hide your kids, this one is actually being received negatively by the community, I can see why, I’ve seen good willed and knowledgeable and polite people (supertesters and devs even) getting shat on their winrates, xvm is an unfair tool to them, being unicum on wows is like playing Russian roulette, too early, so many variables, unjust to many). WOWS会有XVM的(把小学生都领回家了啊,这一点现在整个社群的反映是负面的,我能看出来为什么,我已经见过那些博学,有礼貌而且热心肠的人(其中包括超测玩家和开发团队的)由于胜率问题被骂的情况,XVM对于他们来说是个不公平的工具,在WOWS里面做高玩就像玩俄罗斯轮盘赌一样,太早了,而且变量太多,对于很多人来说也不公平) – More skills will be added, option to accelerate commander’s training will come too; 会加入更多的技能,也会有可以加速训练舰长的选项 – As of now, the current beta gives a lot of exp/credits per battle, this is intentional to help players research and play their desired ships, once the game reaches open beta or release, the rates will get properly changed, otherwise, in a good 2 or 3 evenings playing, a normal player would be able to reach a Yamato without much effort; 现在的话Beta每一场给的经验/银币还是很多,这个是为了让玩家可以更快的拿到自己想要的船所以故意这么做的,等游戏进入OBT或者正式上线的时候,经验和银币的倍率会被调整掉。不然的话一个正常玩家连续打个2~3晚就能够轻松拿到大和。 – Co-Op battles will stay, they provide a lot of entertainment for players who “just want to blow out steam”, promote a healthy training environment and doesn’t affect your win rate, plus you can make credits and exp (at a reduced rate), and helps you learn the play style of any ships you’ve acquired against same tier peers PVE模式会得到保留,因为这个模式给那些“只想爽一把”的玩家提供了很多娱乐的机会,还提供了一个良好的训练环境,还不会影响到胜率。另外玩家还能拿到银币和经验(虽然有倍率上的惩罚),还能够让你学会这艘船究竟是要怎么打才能打得过同级的那些东西 – Too early for a MM rebalance, once the game is in open beta with higher player influx, new mm rules may come; 现在要做MM重平衡还太早,等游戏进入OBT玩家人数变多以后可能会有新的MM规则 – Despite what it seems, the Kitakami Premium ship (can fire a volley of 60 torps) doesnt have impressive win rate across the current player base and its quite fragile; 虽然看上去很屌,北上(可以齐射40发鱼雷(这里原文有错,应该是40发,五联酸素*4*2))的胜率在现在的玩家手里并不是很出彩,而且还很脆 -WoT-Like missions will come, will reward tokens, credits, equipment and even ships. 会有类WOT的任务的,会奖励各种兑换物,银币,装备甚至是船 |